Poxxil, Court of the Dead as a Game ready character model. With around 190k Tris I was going for AAA Standards with Next Gen Consoles and PC as target platforms. Rendered in Unreal Engine 5; Retopo and UV done in Maya; Sculpted in ZBrush; Textured in Substance Painter; Bake in Marmoset Toolbag; Touch Up and Comp in Photoshop
Original Concept by https://www.artstation.com/artofoaks