Based on a 2D concept by Antoine Verney-Carron.
Created as part of the Savage Art Academy program under the mentorship of Bruno Camara, Amilcar Fong, Pedro Varella, Oleh Bozhko, and Raul Tavares.
Optimized for real-time workflows:
33.5k vertices / 66.2k triangles
6 texture sets (5×4K for the body, 1×1K for the eyes)
Rendered in Unreal Engine.